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Magnet3D-Operator Example
This operator simulates the dragging of a point of the input-image
or -3d-temp-buffer using a model of plasticity. This makes it possible
to add a third dimension to selected parts of an image.
Parameters
Name Possible Values/Unit Description
Input STREAM, TEMP1, ..., TEMP8, input buffer
TEMP3D1, ..., TEMP3D4
Ouput STREAM, TEMP1, ..., TEMP8, output buffer
TEMP3D1, ..., TEMP3D4
TRender ON, OFF indicate that the transformed 3d-temp-buffer
is used for the last time and can be modified
directly to conserve both memory and time
SrcX, pixels coordinates of the point to drag
SrcY, pixels
SrcZ pixels
DestX, pixels destination of the point
DestY, pixels
DestZ pixels
Shape SMOOTH, SHARP selects the kind of deformation
Strength float represents the elasticity of the "material",
larger values like 5.0 will cause the deformation
of only a part of the object, small values like 0.1
will cause the deformation of the whole object
Because this operator supports the PowerPlugs! -concept further
settings can be adjusted from within the global Render-Settings -Window.