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Magnet3D-Operator  Example 

This operator simulates the dragging of a point of the input-image
or -3d-temp-buffer using a model of plasticity. This makes it possible
to add a third dimension to selected parts of an image.

Parameters

Name        Possible Values/Unit            Description

Input       STREAM, TEMP1, ..., TEMP8,      input buffer
            TEMP3D1, ..., TEMP3D4
Ouput       STREAM, TEMP1, ..., TEMP8,      output buffer
            TEMP3D1, ..., TEMP3D4
TRender     ON, OFF                         indicate that the transformed 3d-temp-buffer
                                            is used for the last time and can be modified
                                            directly to conserve both memory and time
SrcX,       pixels                          coordinates of the point to drag
SrcY,       pixels
SrcZ        pixels
DestX,      pixels                          destination of the point
DestY,      pixels
DestZ       pixels
Shape       SMOOTH, SHARP                   selects the kind of deformation
Strength    float                           represents the elasticity of the "material",
                                            larger values like 5.0 will cause the deformation
                                            of only a part of the object, small values like 0.1
                                            will cause the deformation of the whole object

Because this operator supports the  PowerPlugs! -concept further
settings can be adjusted from within the global  Render-Settings -Window.